Brick & Putt Alternative putting games
12 feet long with a durable indoor/outdoor carpet. Ready to play with 14 colored balls
Brick & Putt Deluxe is a collection of putting games played on its own course design. These games are diverse and accommodate a wide range of participants and skill levels. All games have been created to challenge a players putting skills and strategic approach. Here, we have the Brickandputt deluxe model. It comes fully loaded with two regulation sized cups, 14 balls, a convertible backstop, official games rule book, and most importantly, a top quality synthetic putting turf. Its compact profile makes it very practical, for both storage and portability. The turf, rolls out to 12 feet long, and is 1 ½ feet wide. Its birchwood base easily folds into a 2 ½ foot box. This model is perfect for those who want both quality and practicality. Its simply- the more brick you play, the better putter you become. Brick and Putt Deluxe. Accept the challenge!
Its simple,the more Brick you play the better putter you become!
Host your own Tournaments
start a local leauge
Perfect for friends and family
Totally portable
Very addictive
Choose from 28 official games
The game Of Brick&Putt
Object: The object of Brick&Putt is to be the first player/team
to reach 25 points or higher after a round.
Competition: Brick&Putt can be played one-on-one or with
teams.
Format: A total of twelve balls are used for each round and must be evenly divided among all players/teams. Each
player/team must alternate putts using all twelve balls to
complete a round.
To Begin Play: One player per team must lag to determine the order of play. To lag, each player putts one ball. The player/team with the highest score putts first and the player/team with the lowest score putts last. Once the order of play is determined, each player/team goes in turn putting one at a time. Players/teams must alternate putts.
All putted balls remain on the course until the round is complete. If no player/team reaches 25 points or higher by the time the first round is finished, the scores are recorded and a new round begins. To start a new round, the player/ team with the highest score from the previous round putts first and the player/team with the lowest score putts last. In the event of a tie, players/teams will default to the order of the previous round.
Scoring: Scores can only be tallied after all balls are putted. All point zones are marked on the course. The hole closest to the putting line is worth 5 points. The hole farthest from the putting line is worth 6 points. At the end of each round, points are awarded by either putting your ball into a hole, or by landing it within the 1- or 3-point areas. Balls must lie at least halfway over the line to obtain a score. Balls that bounce off the back wall onto the course are still in play. Only balls that bounce off the rear wall are allowed to roll back onto the course. If any ball on the course is pushed off by another ball, then no points are awarded for that ball which is no longer on the course. In the event of a tie, all players/teams involved must continue play until a clear winner is established.
The game of Brick&Putt is the original game and is also illustrated in the First Rule Book




